

In fact, women don’t get a great showing in Days Gone at all, only existing to be rescued, tortured, or often a little bit of both. In Days Gone, women don’t act like women, but like a man might like women to act.

And thirdly… well, unfortunately, the story being told by Days Gone is cliched, plagiarized (fans of end-of-days lore will find little to be surprised by here), hyper-machismo guff.įrom the moment Deacon leaves his wife, bleeding out on the floor of an evac helicopter, to escape the opening night mayhem of the infection in tandem with his best mate Boozer, Days Gone plays out a bit like a Dan Brown novel. Secondly, as outlined prior, there’s just not enough variety in the tasks presented to keep a player’s attention throughout the time allocated to it. There were several times during our playthrough where we were certain we were approaching the crescendo of the story, only to transition to a new environment, or have new antagonists introduced to us, which – far from making our hearts soar – made our time with the game feel much more like a chore than we’re sure the developers intended.įirstly, the story is flabby and could have been told just as effectively with numerous chunks snipped away. We’ve seen thirty-hours bandied about as the average playtime, but that feels wildly optimistic and almost certainly doesn’t include any of the optional side-missions. No, the reason Days Gone can veer so wildly from good game to bad game and then back again several times over, is because it is relentlessly, almost offensively long. We’ll be honest, with you, we never did receive a satisfactory explanation as to why Deacon has the ability to see ghostly silhouettes of things people have done via staring intently at objects he’s found on the floor…) THE NEVERENDING STORY Not in terms of depth (many of the game’s failings revolve around the repetition of Deacon’s allocated tasks, which loosely fall into the category of ‘fetch something’, ‘kill something’ or use your strange, never quite properly explained metaphysical skills as a bounty hunter to ‘find something’.
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Not in breadth (though it does let you explore a visually impressive dilapidated wasteland, only nudging you back to the task in hand via a series of broadcasts on Deacon’s portable radio). Make no mistake, Days Gone is a colossus of a game. That it can be all three of these things at once is testament to its sheer size of the thing. And it somehow manages to be at times a very good, quite bad and subsequently extremely muddled videogame. It’s basically The Walking Dead recast with Sons Of Anarchy actors.
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John, played by TV sci-fi stalwart Sam Witwer) searching for his missing wife amidst a world – in this case, the leafy, mountainous Pacific northwest – overrun by infected creatures who’d really like to chow down on your tattooed neck.

Releasing a post-apocalyptic-survival-horror-action-adventure not entitled The Last Of Us 2 in 2019 seems pretty ballsy, right? And yet here’s Days Gone, Bend Studio’s first console game since 2004 (though they’ve since developed a couple of decent Uncharted games for the PlayStation Vita), the story of an outlaw biker (Deacon St.
